Friday, 16 April 2021

Uncle Vanya's House - The Kirschkreig Campaign

For the second game in my narrative campaign, after some thought I came up with the following:
After taking a bit of a beating in his raid on Chekov's orchard, Major Molotov ordered his few remaining troops to fall back as best they could to Uncle Vanya's house, which had been a safe haven during prvious raids. Once again Rittmeister Radetsky had found the location of the rendezvous and planned a surprise attack before Major Molotov and his Moravian's could reach it.
As per Scenario D: Bullets & Beans from the Rebels & Patriots rulebook, but with terrain generated from the Dawns & Departures pdf.
Ruthenian OOB
5 x Line Infantry
2 x Jaegers
Moravian OOB
4 x Camp Guards (Small Line Infantry stats, but cannot use Line Infantry special rules)
1 x Line Infantry
2 x Jaegers
The Game
I'll allow the annotated photos to give an idea of how the game unfolded etc.
An overview of the table, with Uncle Vanya's house surrounded by walled orchards and gardens as well as two orchards.

Rittmeister Radetsky has arrived with his troops, but as yet can only gain some glimpses of the camp guards.

More camp guards and Major Molotov can be seen ready to arrive at the top edge of the board.

Rittmeister Radetsky ordered his troops forward, which they did, all except his own command. The Jaegers on the left received a double activiation, allowing them to engage the camp guards in the orchard. Shots were exchanged, but the camp guards passed their morale test, despite taking 30% casualties. Hearing the sound of gunfire, Major Molotov rushed his troops towards the action, whilst the camp guards reacted as best they could, with one Ruthenian Line Infantry unit becoming disordered after taking hits from the reduced unit in the orchard.

The action opens by the orchard, with both sides taking hits, of which the Moravian camp guards can ill afford.

Rittmeister Radetsky closed in with his troops as the Ruthenians concentrated their forces against the visible camp guards, hoping to overwhelm them before Major Molotov could arrive. The orchard on the left was cleared of the enemy who routed back, whilst the camp guards in the walled orchard on the right stubbornly held on, despite taking casualties and being disordered too. As Molotov moved forward, the camp guards defending the walled orchard decided to sally forth (a double one rolled) and attack the Ruthenians, but by some miracle they survived this Lemming like manouevre and retreated back they way they had come!

The orchard is cleared of the enemy, who have routed back into the walled garden.

The Ruthenians close in on the walled orchard as other camp guards arrive to try to stave of an attack into the orchard itself.

Major Molotov is gaining ground, but too slow at present to assist in the defence.

The Ruthenian Jaegers were ordered to protect the flanks as more attacks went into the walled orchard, but the camp guards still held on, despite Rittmeister Radetsky leading his troops in an assault, who were repulsed but with no loss. Major Molotov arrived on the edge of Uncle Vanya's house, only to see a unit of camp guards rout off the table after a failed morale test. The camp guards in the walled orchard forced the Ruthenian Jaegers on the right flank back and in disorder after some accurate shooting.

The Ruthenian's move into the orchard to search it as the Jaegers of both sides face each other on the flanks.

The walled orchard is proving a tough nut to crack.

Things take a turn for the better for the Ruthenians, as the walled orchard is finally cleared of the enemy, with one unit destroyed and another retreating back disordered. Combined fire on the left sees the Moravian Jaegers disordered. Rittmeister Radetsky spies Major Molotov and his unit along the road and open fire, causing hits on the unit but Major Molotov avoids any musket balls for the moment. Unfortunately for the Moravians, they all fail to activate, which is not an ideal outcome at this point in during the battle!

The Ruthenians dominate their left flank.

The right flank is theirs too.

Rittmeister Radetsky's redemption continues as his troops destroy the Moravian Jaegers facing them on the left flank and another unit of camp guards routs off the table after a failed morale test. Major Molotov's unit takes more hits and is now down to 2/3 strength. With nothing left with which to offer any meaningful resistance, he quickly quits the field of battle, leaving Rittmeister Radtesky to have a 'chat' with Uncle Vanya...

The Ruthenians in complete control of Uncle Vanya's farm.

The few remaining Moravian troops can offer nothing with which to stop the Ruthenians.

End of Game
With Major Molotov's troops close to 75% casualties, it was time to call the end of the game, as it was only a matter of time before they broke.
Post Game Thoughts
Well to be perfectly honest it was rather a one sided battle in which the Moravians' were never really in with a chance. Some thoughts on the game anyway:
  • The rules worked well but again I forgot the first fire rule, but fortunately it didn't prove to be a significant ommission on my part. Despite this they gave an easy game and one in which I mainly used the QRS, only referring to the book for the Morale tests.
  • I'm not sure if I read the scenario right or not, but the Defenders have little chance of winning as I see it, even when in a good defensive position such as this. The Attackers start closer and with a numerically superior force. I think they need a few more points to make a game of it.
  • Using the Dawn & Departures terrain generation worked well and takes that decision making away from you, giving you some unexpected choices which is nice.
  • In terms of the campaign, Radetsky has now gained the 'Enfants perdues' trait as well as +1 to his tactical value. Molotov is still far behind and only on 12 point of Honour. In reality he should still be on 10 but I felt sorry for him and gave him two point this game to show he may have salvaged some stores before he legged it off the table. Having played lots of Mordheim before, I'm wary of Radetsky getting so far ahead that it will become too one-sided a campaign, but will have to wait and see what happens in the next game.
  • I need to have a good think about the next scenario that not only ties in with the campaign narrative, but also gives the Moravians a fighting chance going forward.
I'm in no hurry to play the next game in the campaign, so will wait until the weather or the mood takes me. Currently we are finally getting some lovely weather, albeit a bit cool, so I'm spending as much time outside doing my other hobbies. I might fit in another game of Honours of War or even some BKCII, but I'm not sure yet. Again I'll wait until I feel in the mood. So until next time stay safe!

Sunday, 11 April 2021

Spring 2021 Update On Wargaming & Other Hobbies

Like most of us I'm sure, it's been a very long Winter under lockdown and now that Spring is (allegedly) here and we can begin to emerge from our homes and resume some semblance of normal life, it's time to take stock of the past few months. It's been a mixed bag for sure on the wargaming front, for a variety of reasons as you will see, mainly due to other hobbies and interests that I have. So without further ado and in no particular order:

Since retiring I've been able to spend a lot more time out in the garden which is something I absolutely love. After a career in the design industry for over 30 plus years, being able to work outside in the fresh air and at Nature's pace is such a refreshing change. No silly deadlines or awkward clients to deal with, just slugs and the vagaries of the English climate. Having plenty of daylight after workshops with little natural daylight is fantastic and so good for the soul! 
However this love does impact on my wargaming as this time of year is somewhat hectic with getting seeds planted, beds ready for sowing etc, that there seems to be little time left for anything else. Of course this is all weather dependant and this year the Spring has been more cold than for many a year, which has caused a few problems, but that's part and parcle of gardening in the UK.

The back garden looking a bit sad due to cold winds from the Arctic, which is unusual for this time of year in Bristol. However potoatoes are in pots as well as peas, so things are progressing, albeit rather more slowly than I would like.

A mix of tomatoes, lettuce and flowers waiting for it to warm up transfer them to pots and to harden off outside.
Another of my hobbies that I love, but time is often hard to find given I'm also now a full time carer for our son, who has Autism and Learning Difficulties. One of the benefits of the recent lockdown is that with my wife at home, I've been able to pop out into my small workshop (a rather grand title for some space in the garage) and have a play. I'm lucky to have this space for a start as well as a collection of wood I've accumulated over the years with which to make things. Having had a rather nice workshop in Nigeria when I was a VSO and then when working prototyping, I've had to adjust to an almost complete lack of machine tools, which took a bit of getting used to. However the lack of noise and dust and making most things by hand has been rather refreshing. 

To kick things off I knocked up a simple box to see what I could or couldn't do at home with the tools at my disposal. Most things are achievable but just take longer to do. I learnt a lot from this which I can take forward to other projects, of which I have plenty planned. Now all I have to do is find or make the time!

Made from pine taken from a Victorian coach house where my old company used to be based, before they moved premises.

Half the fun is choosing the timber to use and how best to make use of the grain and natural knots etc within each piece of timber. Nothing fancy for sure but a start.
For once I've made more time to read this Spring which is something that I really enjoy. It certainly helps when you have books that really grab you. Luckily so far I haven't encountered any 'bad' ones, which is good. My reading consists of pretty much military history these days, with the odd foray into travel literature for something different.

The 'Report of Foreign Manouevres 1912' is an eye opening read having just finished Max Hastings excellent book on the first year of WWI. You realise how completely unprepared all sides were for the type of warfare that occured, despite the lessons learned (or not) from the ACW and the Russo-Japanese War. The 'Case White' books is my current read and is a must have for anyone with an interest in the Polish Campaign. Full of fascinating detail, I'm learning an awful lot that other books on the conflict haven't covered, which is perfect from a wargaming point of view.

I've struggled to game as much as I might have wished to, but the above has frankly taken up more of my time and interest so far this year. At least I've managed 10 solo games so far, some with input from friends, so not too bad really. I've also been planning plenty of games and scenarios which I enjoy doing. Painting I've pretty much failed to do anything so far, other than some basing and priming of units. Evenings are when I usually paint but under lockdown this has become family viewing time which is far more important! Still I'm looking forward to finding some time soon to paint and hopefully easing of lockdown might force me to pull my finger out and get stuff finished before FtF hoefully resumes in the Summer!

Cycling & Walking
Both of these took a big hit as we all had to stay within our local areas for most of the first few months of the year. It's pretty hard to find new routes that are free of people and are fun to cycle or walk on with such a restricted area within which to operate. Also the weather didn't help as after cycling cum wind, rain or shine for nigh on 30 years to work and back, I fancied a break from this. I think I've become a fair weather cyclist now! Fitness took a hit but things are picking up now that we are allowed further afield. I'm still being careful but hope come next month to really begin to spread my wings, all being well on the Covid front of course.
Let's hope that the next three months are better than the first, so until then stay safe and keep healthy!

Thursday, 25 March 2021

One Hour Wargames Scenario 6: Flank Attack

I've had this scenario ready to go for quite sometime, but after a variety of factors caused some delay, I finally managed to get around to giving it a run out on the table yesterday. Once again my good gaming chums Dave and Keith were up for giving the orders for their respective teams, with my goodself in the position to execute them well or completely cock things up. I'll leave you to decide which...

The excellent scenarios from OHW provided the basis for the game, with the numbers of units involved upped via Thomas' also excellent Wargaming 19thC Europe. Personally the combination of the two give a perfect solo game or one for an evening after work with friends, when time is limited. 

Rules - Honours of War
Both sides were using the Austrian stats and had Dependable commanders.
Ruthenian OOB (Keith)
5 x Line Infantry (with battalion guns)
2 x Jaegers (with rifles)
1 x Dragoons
2 x Medium Artillery 

Moravian OOB (Dave)
6 x Line Infantry (with battalion guns)
1 x Jaegers (with rifles)
1 x Dragoons
2 x Medium Artillery
This is broadly based upon Salamanca and is ideally a game with an umpire for the giving of information to either side and deployment, as will become clear below.

The map as given to Dave (Moravia) at the start of the briefing. His orders are to break through the Ruthenian blocking force astride the road on the Northern end of the table and raid the enemy supply dump. First of all he has to give give his order of march for his units, which are deployed in the hatched blue area. Once received, he is given the following map.

Dave is then informed that as he approaches the blocking position (hatched red zone 1), he suddenly sees Ruthenian troops in the distance (hatched red zone 2), but is unable to determine their number of composition. Keith (Ruthenian commander) has had this map from the start, so knows he is making a surprise flank attack, but again is not certain what strength the Moravian force is. Both sides need to move quickly to either breakthrough or to prevent it.

With all the information to hand, Dave & Keith then sent me their plan of attack, as can be seen in the photo. The Moravians are to push forward and try to breakthrough with their 1st & 2nd Brigades, with the 3rd Brigade and Dragoons acting as a blocking force cum flank protections. The Ruthenian 1st Brigade is to hold on to the last man, as the 2nd Brigade moves to reinforce their position. The Jaegers are to harass and fall back if attacked, whilst the Dragoons are to act agressively (remember this bit) and attack where possible, no matter the consequences.
With orders received, I set about deploying both sides as can be seen below. I used my wooden blocks for the game and not only do I find them fun to play with, but they make the action a lot easier to follow, due to my limited photography skills and if using my Commission Figurines figures.

An overview of the table, typically open Austrian farmland with few hedges or fences.

There's an awful of of Moravian troops right in front of very few Ruthenians.

The Ruthenian 'cavalry' ready to ride to the rescue.

The lone Ruthenian Dragoon unit with orders to act agressively.

Turn 1
The Moravian troops automatically started first, with movement then following normal Honours of War intiative rolls. The Ruthenians won the Fire Initiative.
The Moravian 1st Bde rolled an 'Inspiring' move and quickly closed with the Ruthenian blocking position. The 2nd Bde moved out to the right as ordered, with the 3rd Bde and Dragoons taking up flank protection. The Ruthenian 2nd Bde made an 'Admirable' move and so closed as quickly as they could, with the independent Jaegers and Dragoons moving smartly forward.

Both sides open up, with honours fairly even, but the Moravian Jaegers couldn't hit a barn door!

The Moravian 2nd & 3rd Bde's on the move, as the Ruthenian 2nd Bde closes fast.

The Ruthenian Dragoons advance to the hill, unbeknownst to the Moravian troops.
Turn 2
The Ruthenians won the movement initiative and elected to let the Moravians move first. They also won the fire initiative.
The Moravian 1st Bde held position, except that its supporting artillery unlimbered and entered the fray, with the 2nd & 3rd Bde's deploying and moving forward where possible. The Ruthenian 2nd Bde moved forward and formed as solid line from where they hoped to stop the Moravian advance. The independent Jaegers made an 'Admirable' move and closed to the small hedges by the fields. The Ruthenian Dragoons, as per their orders, acted agressively...

The fire fight intensifies, with the Moravian 1st Bde losing a battalion and the Ruthenians only just avoiding the same. Maybe if the Moravian Jaegers could hit anything, it might have been different.

The Ruthenian Dragoons as they crested the hill they spotted the Moravian Line Infantry, who failed to turn in response as the Dragoons charged in, with them being dispatched in swift order (the red die marks them as routed).

The Ruthenian Dragoons then pursued and hit another Moravian Line Infantry unit who, although managing to turn, could not shoot as they were reloading.

In two rounds of fighting, the Ruthenian Dragoons once again prevailed, destroying yet another Moravian Line Infantry unit!
The end of a rather dramatic Turn 2.

The Moravian 3rd Bde has ceased to exist, with the 2nd Bde's flank somewhat in the air.

Both sides 1st Bde's have taking a battering, but the Ruthenian's are marginally the less worse for wear.
Turn 3
The Ruthenian's once again allowed the Moravian's to go first, but crucially the Moravian's won the fire initiative.

Despite the loss of the Moravian 3rd Bde, they still had a chance to clear the road, albeit a remote one. The Moravian 1st & 2nd Bde's moved forward to close the range, whilst the Ruthenian 2nd Bde made an 'Inspiring' movement roll and also closed the range with the Moravian 2nd Bde. The Ruthenian Dragoons charged into the unlimbered Moravian artillery, as the Moravian Dragoons moved back to try and protect the rear as well as looking for a chance to charge their counterparts.

The Moravian's took a bit of a battering, as the limbered artillery was automatically overrun by the Ruthenian Dragoons, whilst the 2nd Bde lost a battalion to converged fire from two sides.

The Ruthenian 1st Bde's reforming battalion finally quit the field of battle after taking more hits. Despite this they held firm and the Moravian 2nd Bde had another battalion in a poor way after taking 3 hits.

The end of Turn 3 and the game, as the Moravian's were being flanked and had little left with which to achieve a pyrrhic breakthrough of offer any meaningful resistance.

The End of the Game
Well that was very quick and a much more decisive victory than I would ever have thought, possible, looking at the forces involved and how the scenario was set up. I thought it would be tough one for the Ruthenian's, but 'twas not to be.

The final butcher's bill.

Post Game Thoughts
After a bit of a break, it was good to be back on the games table using Honours of War and my wooden blocks. Despite it being a very quick and one-sided game, I enjoyed it and thanks once again to Dave and Keith for their help with the scenario. So as always some thoughts in no particular order:
  • As mentioned earlier, this sort of scenario really benefits from an umpire/third party, so that the flank attack is a surpise to the attacking player. 
  • Both sides had good plans and it could easily have gone the other way, with the Moravian's breaking through, but the die favoured the Ruthenian's when it mattered. Winning the fire initiative and/or the Moravian Jaegers actually hitting anything, could have turned the tide early on. Certainly a scenario that has replay potential to it.
  • Both sides had their fair share of 'Inspiring' and 'Admirable' moves, so honours even here. 
  • The Ruthenian Dragoon's attack in Turn 2 was probably the game changer, as single handedly they destroyed the Moravian 3rd Bde and then in the following Turn their supporting artillery. Keith ordered them to act agressively and they certainly obliged. I was unsure whether to make them charge, as I probably wouldn't have done it, but orders are orders, which is half the fun of these sorts of games.
  • Honours of War is really a great set of rules and as mentioned many times, my default rules for the SYW and 18thC gaming in general. 
  • As the hill blocked line of sight, I simply followed the Moravian orders until such time as they could see the other side of the hill, rather than playing the God like view that some players do. Unfortunately they really didn't get to see the otherside due to the Dragoons attack!
Next up is the second game in my narrative 'Rebels & Patriots' campaign, which should get played in the next day or two, all being well. Fingers crossed things are beginning to move in the right direction here in the UK, so maybe it won't be too long before we can meet up with friends, albeit outside, which will be nice. I think it's about 5 months since I've seen anyone! Face-to-face gaming might be some time off, but at least there's light at then end of the tunnel.

So until next time stay safe!

Sunday, 14 March 2021

Chekov's Cherry Orchards - The Kirschkrieg Campaign

With the campaign broadly set up, it was fairly easy to set up the first game, using the campaign narrative as a guide:

Major Molotov was on his third raid into Ruthenian territory, this time having pillaged the cherry orchards of one Anton Chekov. Unbeknown to Molotov, Chekov had managed to get word to Rittmeister Radetsky that his orchards were under attack. Radetsky swiftly assembled some of his troops and aimed to catch the Moravians on their way back across the border.
Scenario J: A Long Way From Home
I chose the above scenario from the rulebook, as it seemed a good way to start the campaign, with the only change being to use 'Dawns & Departures' to generate the terrain, which can be seen below on the map. The NE and SW squares contain cherry orchards, the NW square a small hill and the SE square ploughed fields or crops.

The Ruthenians have split their force into two, to try and stop the Moravians, who need to exit as many troops off the NE end of the table, ideally via the road.

Ruthenian OOB - 18 pts
4 x Line Infantry
1 x Jaegers 

Moravian OOB - 24 pts
3 x Line Infantry
1 x Light Infantry
1 x Jaegers
1 x Hussars

The Plans
For Rittmeister Radetsky, the plan was simple, in that it was to advance as quickly as possible towards the orchards in the NE corner and to try to form a cohesive defensive line there. For Major Molotov, his plan, if you can call it that as he was unware of the impending ambush, was to quit Ruthenian territory as quickly as possible, using his Hussars and Jaegers to cover his flanks.

The Game
Both sides deployed, as per their options in the map above.

Major Molotov follows his Light Infantry who are leading the way, with the Jaegers and Hussars covering his flanks.

The smaller of the two Ruthenian ambush forces.

The main Ruthenian force, led by Rittmeister Radetsky.

The end of Turn 1. The Ruthenians got off to a good start, with all their troops moving forward as quickly as possible. They also rolled a Double 6, followed by a 6, meaning the Grand Duke had agreed to send re-inforcements in the form of another Line infantry unit. this bit of good luck meant that from the off, they were almost at parity with the Moravian troops facing them. Unaware of the ambush, Major Molotove moved forward with his troops, only to receive a message from his Jaegers and Hussars that Ruthenian troops had been spotted on both flanks.

The Moravian Jaegers spot the Ruthenians moving towards the cornfield.

Major Molotov and his troops move through Chekov's cherry orchards, as yet unaware of the ambush that awaits.

Rittmeister Radetsky moves off, thankful for the unexpected re-inforcements from the Grand-Duke.

The end of Turn 2. The Ruthenian re-inforcements failed to follow Rittmeister Radetsky, possibly due to the rumours surrounding him at court. All other units moved forward, with the Jaegers hitting and disordering the Moravian Hussars. The Hussars rallied from the shock of being hit, whilst the Moravian troops pushed forward to try and clear the orchards. The Moravian Jaegers on the right flank made a skirmish move and managed to disorder the nearest Ruthenian Line Infantry unit.

The Jaegers emerge from the orchard and hit the Ruthenians in the cornfield, as the Moravian Light Infantry begin to move clear of the orchards.

Rittmeister Radetsky and his troops approach the edge of the orchards, but he is unaware that his re-inforcements aren't following him.

The Ruthenian Jaegers draw first blood as they hit the Moravian Hussars, who see their numbers dwindle.

The end of Turn 3. Rittmeister Radestsky managed to form his unit into Close Order, but the unit next to him somehow discovered that they were low on ammo (a double 1 rolled), which wasn't ideal, as was the Jaegers failure to shoot. At least the re-inforcements decided to play ball and moved forward. The Ruthenian Line Infantry in the cornfield hit the Moravian Light Infantry, causing them to become disordered. As the Moravian troops continued to clear the orchards, the Moravian Jaegers routed the Ruthenian Line Infantry who had just shot at their Light Infantry. The Moravian Hussars made a skirmish move and disordered the Ruthenian Jaegers on the hill.

The Moravian Light Infantry are disordered (middle pic with blue die) by shots from the cornfield, but their Jaegers catch the Ruthenian culprits off guard, routing them as they catch them in the flank with thier shooting.

The Moravian Hussars push forward and disorder the Ruthenian Jaegers on the hill.

The end of Turn 4. Rittmeister Radetsky could only look on in horror as his Jaegers, with a rush of blood to the head, charged at the Moravian Hussars (a double 1 again). Surprised by this the Hussars failed to counter-charge, yet despite overwhelming odds, the Ruthenian Jaegers survived, but had to retreat back disordered. Things got better when the Moravian Light Infantry routed after taking fire to their front from the remaining Line infantry unit in the cornfield. Having already formed close order and still yet to fire, Rittmeister Radetsky gave the order and a devastating volley errupted from the Ruthenian line, hitting Major Molotov's unit, with himself only just escaping with his life. However his unit was broken and when he failed to rally his troops, they routed from the field, taking him with them in their headlong rush to escape!

The Moravian Light Infantry break, with Major Molotov's unit broken...

... who then fail to rally and quit the field!

End of Game
With Major Molotov suddenly fleeing, another unit failed its morale test and became disordered, at which point it was pretty obvious that the remaining Moravian troops had little to no chance of breaking through the Ruthenian lines.
Post Game Thoughts
Well, that was over much more quickly than anticipated! Still it felt longer and was a fun and entertaining game, more so due to it being part of a campaign. So first of some thoughts on the game:
  • The terrain certainly didn't favour the Moravian troops, who were somewhat bottlenecked by the orchards either side of their line of advance. But that's one of the great things about the Dawns & Departures rules, as you never quite know what terrain you will be fighting over.
  • The Moravian troops might have been better off trying to move through the orchards first, but as this would have slowed them down, in all likelyhood the Ruthenian's would have had more time to form a formidable defensive line.
  • In my games of R&P, it's been very rare to roll any double 1's or 6's, yet there were three in this game, all of them for the Ruthenian side. The re-inforcements at the start really helped Rittmeister Radetsky, as from the off he was almost equal in terms of Line Infantry, which in this type of scenario, really counted. What looked like a tough ask suddenly became a lot easier.
  • How the Ruthenian Jaegers survived their suicidal charge, I'll never know, but it was certainly an amusing point during the game, especially when the Hussars failed to counter-charge. Maybe I can weave this into the campaign narrative somehow...
  • If you can form Close Order and still have First Fire up your sleeve, then that is a formidable option to have, talk less of if the unit is also Good Shooters, meaning that first volley will hit on 2+!
  • As always I'd say the rules gave a fun and quick game, that was easy to play and remember the rules. They may be simple but they are not simplistic, which is a big tick in the box for me these days.
In terms of the campaign, we have:
Rittmeister Radetsky now on 19 Honour.
Major Molotov still on 10 Honour.
I have some idea for the next campaign game, which will move one rung down the ladder, as the Moravian troops were unable to cross the border into their own territory, but more on that in the next post.

I have another game lined up with my friends giving me remote orders, using Neil Thomas' OHW scenarios, as per previous games. Honours of War will be the rules again and I'm looking forward to getting this onto the table. My painting mojo is low as I'm preferring to play games at present, but this might change.
I recently tweaked the layout of my Blog pages, which has allowed me to post larger images, but frankly it has been a pain to format this post😣. For some reason it decided to play silly buggers as a I was writing, which took me over half an hour to correct, with lots of Anglo-Saxon expletives along the way! Hopefully it was worth it and makes it easier to see the action in the accompanying photos, but any feedback would be greatly appreciated.

So until next time stay safe and keep healthy!